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Let’s tell your game’s story.

​Hi, I'm Evan! Welcome to my site.

 

There's plenty to explore, but before you dig in, here's some top-line info about me:

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  • Former Marvel Comics writer and editor.

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  • BAFTA- and D.I.C.E. Award-nominated game writer and narrative designer.

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  • Over 20 years in game development (narrative, production, game design).

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  • Credit on over 50 game titles.

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  • Wide-ranging experience with regard to various game genres and platforms.

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  • Firm understanding of game development methodologies, pipelines, and best practices for seamless narrative integration.

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  • Ready to put my unique background and experience to work for you!

At a Glance
Major Clients
 

Shanon Ingles

Telltale, Irrational, Ghost Story Games

"I had a great time working with Evan on the season development of Telltale's Batman: The Enemy Within. He's got amazing instincts when it comes to the intersection of story and games, and always champions the best ideas."

Richard Dansky

Ubisoft, Red Storm Entertainment

"Evan has an elegant, clean understanding of what makes good game writing and narrative, and can communicate that clearly to writers and non-writers alike. He's a true professional, and one of the leading lights of the craft of game writing."

Alex Kerr

Activision, Vicarious Visions

"As a writer and editor, Evan helped me to bring out the best in my work, and as a creative lead, he provided motivation and direction for everyone in the group. As someone new to the industry, the guidance I received from Evan was invaluable. I can't recommend him highly enough."

Craig Derrick

Activision, LucasArts

"Like a fine chef, Evan can take the most basic of ingredients and build a complex narrative or, similarly, like a great mechanic he can tear down any story, fix the problems and rebuild it with ease and confidence."

Matthias Worch

EA, 2K Games, LucasArts

"I don't think there's anything that Evan doesn't know about how narrative works in games. He's seen the process from both angles: as part of a development team, and coming in from the outside to get the job done."

Daniel Erickson

BioWare, FoxNext Games

"Evan has a strong understanding of what makes story work and, more importantly, what makes it work in games. His ability to adapt narrative theory to a variety of game genres makes him a valuable asset to any project."

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Some Kind Words
shanon_headshot.jpg
Shanon Ingles

Telltale, Irrational, Ghost Story Games

 

​"I had a great time working with Evan on the season development of Telltale's Batman: The Enemy Within. He's got amazing instincts when it comes to the intersection of story and games, and always champions the best ideas."

Richard-Dansky-178x238.jpg
Richard Dansky

Ubisoft, Red Storm Entertainment

 

​"Evan has an elegant, clean understanding of what makes good game writing and narrative, and can communicate that clearly to writers and non-writers alike. He's a true professional, and one of the leading lights of the craft of game writing."

alexKerr_edited.jpg
Alex Kerr

Activision, Vicarious Visions

 

​"As a writer and editor, Evan helped me to bring out the best in my work, and as a creative lead, he provided motivation and direction for everyone in the group. As someone new to the industry, the guidance I received from Evan was invaluable. I can't recommend him highly enough."

craig_derrick.jpg
Craig Derrick

Activision, TinyCo, Lucasfilm Games

 

​"Like a fine chef, Evan can take the most basic of ingredients and build a complex narrative or, similarly, like a great mechanic he can tear down any story, fix the problems and rebuild it with ease and confidence."

matthias.jpg
Matthias Worch

EA, 2K Games, LucasArts

 

​"I don't think there's anything that Evan doesn't know about how narrative works in games. He's seen the process from both angles: as part of a development team, and coming in from the outside to get the job done."

DanielErickson.jpg
Daniel Erickson

BioWare, FoxNext Games

 

​"Evan has a strong understanding of what makes story work and, more importantly, what makes it work in games. His ability to adapt narrative theory to a variety of game genres makes him a valuable asset to any project."

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