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Video Game Storytelling

What Every Developer Needs to Know About Narrative Techniques

 

 

Based in part on my long-running GDC tutorial, this book on the basics of storytelling in games is designed to make every game developer who reads it a stronger storyteller and a better collaborator with professional game writers.

 

Nearly 20,000 game development professionals and students have explored Video Game Storytelling so far. And with an average reader rating of 4.6 out of 5 stars, it is one of the highest-rated books of its kind on Amazon.

 

Utilized in classes at:

 

  • University of California Irvine

  • Texas State University

  • Rensselaer Polytechnic Institute

  • University of Connecticut

  • Webster University

  • University of Utah

  • DigiPen Institute of Technology

 

  • George Mason University

  • University of Silicon Valley

  • Indiana State University

  • University of Northampton

  • California State University, Fullerton

  • Temple University

  • Swiss University of Applied Sciences

 

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“As far as we’re concerned, there isn’t a better gateway into game narrative design.”
“Fascinating stuff for anyone interested in games as a storytelling medium.”
“There’s a lot of information that’s covered, but presented straight-forwardly with plenty of examples.”
“It is worth buying the book just to read how Skolnick defines [ludonarrative harmony/dissonance] with concrete examples from past and existing games.”
“I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with.”
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